Root Golem Fire Breath now deals damageEmber Bolt had a bad value in higher levelsZealot lightning bolt now does damageGem effects accumulating when recovering from socketed itemsSushi Helm Recipe fixAdded Blind Effect for moddersNew Unittype of Bossmap for moddersMultiple spelling fixesFixed a few spots where floor tiles where missing or had the wrong collision setFixed various locations where monsters were getting stuck in some levelsLimited Multi-language support added for modders ( tool coming )You can now attach layouts to items – for moddersYou can now have up to 50 waypoints – for moddersScale effect can now be permanent – for modders Soul Rend magic damage scales with strength and magic 50%, 50%Doom Quake, Titan Stomp dmg scales with strength 50%Needle Arc dot damage scales with strength and dex 100%, 100%Ember Lightning additionally deals 20% of weapon damage on the first chainMagic Weapon expertise passive does not interact strangely with other passives around level 9Shock Trap now scales with ranks.Flame Trap and Shock Trap now scale with pet mastery.Ember Lance no longer stops passive buffs New challenges await in the Tomb of the Awakened, Estherian Ruins, Dwarven Fortress, Molten Prison, and Black Palace.
Torchlight 1.15 update Patch#
Patch 1.15 includes 5 new challenge room maps to test your bravery and wit! New players can now obtain these maps as rewards for completing various quests from Vasman in Torchlight. Note unlike last time, you will not lose any activations from updating to 1.15. Currently it's available through all vendors excepting Wildtangent, Gameware and Encore. See the release notes below, and grab the patch via your source of choice below. Version 1.15 brings with it heavy changes to balancing, many bug fixes, important additions for modders, and lastly, five new "challenge room maps" - very cool. The second patch for Runic Games' minimalist RPG Torchlight was launched recently if you haven't caught it.